YM’s introduction

by | November 5th, 2009 | Articles | 2 Comments »

I’m thrilled to be a part of Nodraw.net finally.  I look forward to exploring the potential of a site full of blogging mappers for source, certainly seems like a place to breed creativity!

Who am I? What have I done? What will I be doing?

I’m YM, I map for source games. To date I’ve made around 7 maps for Team fortress 2, attempted a massive project for portal that was sadly scrapped after many months work and more recently venturing back into singple player mods, this time based off Episode 2. You’re likely to see posts about my two currently active TF2 maps, ctf_slate and cp_stark as well as my section of Paving the way (the Ep2 mod I’m part of).

I’m finding mapping for single player is quite entertaining, it’s a good challenge after doing multiplayer where entity work is rather lacking. Areas such as controlling a player’s movement through the level can be much easier than multiplayer but it can also be a lot harder, which is where it gets fun. So far I’ve spent most of my time recreating two puzzles from episode 2 for my own usage. The first being the ‘cable puzzle’, introduced when Gordon and Alyx contact white forest a mere 5 minutes into the episode and used in its full nature again moments before Gordon’s first combat with the hunters. The other being the ‘gear+winch’ mechanism from the base of the elevator deep with in the antlion tunnels, just before the vortigaunt takes Gordon to the nectarium.

Here’s a preview of my section so far:

Hammer preview of Paving the way

Hammer preview of Paving the way

Tags: ,

2 Responses to “YM’s introduction”

  1. Dougles says:

    Interesting, I`ll quote it on my site later.
    Thank you
    Dougles

  2. Vander says:

    Looking forward to more content!

Leave a Reply

You must be logged in to post a comment.